0.3.10


0.3.10 update brings permanent machines and permanent dark glass upgrades. Many people asked about progression that could last through prestiges, and this is my solution.

A new machine has been introduced and is for sure not balanced! Please yell at me and tell me what is wrong with it.


The Deaths per second calculation is in real time now. I think it's super fun! Let me know what you think.

I plan to add one last machine that will help you end the world with brutal finality. After that, I plan to polish the game and add sound! Once that is achieved, I will work on adding endgame content. Stay tuned!


CHANGE LOG:

- Added nav separation to denote machines with permanent upgrades

- Added tooltip info to nav label 

- Moved worker buttons to the right of action buttons

- Increased speed upgrade percent from 10% to 15%, decreased speed cap from 25 to 17

- Lightning room upgrade tweaks

- Fixed auto worker unlocked bug

- Removed ash cost as an upgrade to help balance the abundance of ash collected from lightning room

- Ash is now a permanent upgrade machine

- Mine output upgrade scaling decreased from 1 to 0.5

- Default mine output value decreased from 1.25 to 1.1

- Any Dark Glass upgrade (mine output, cash output, and light gain efficiency) now retain their values between prestiges

- Added more goals past 1 billion

- Added super magnet extraction machine

- When max mine capacity passes 200 it will send 5 people instead of 1 person to mines at a time

- Added jail capacity auto threshold toggle in settings. when toggled on the jail will only auto fill when it is below 75% capacity

-Kills per second are now calculated in real time and is now NOT based on upgrades and projections

Files

0.3.10.zip 17 MB
35 days ago

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