THIS IS A TEST BUILD

This game is in development, and this demo only serves for me to balance the initial stage of the game. Future updates will include the ability to save progress as well as more ways to execute the people of Earth.

If you have ideas or feedback, please share them in the comments below.

DESCRIPTION

Execute is an active incremental game about killing everyone in the world using a guillotine (and possibly some other things). Made in the style of disturbed early 2000's flash games, this retro gem aims to evoke the violent nostalgia of sites like stickpage and newgrounds.

Updated 15 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(9 total ratings)
AuthorPeebly
GenreSimulation, Role Playing, Strategy
Made withGodot
TagsClicker, Dark, Horror, Idle, Incremental, Short, Singleplayer, Tycoon
LinksSteam

Download

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Click download now to get access to the following files:

0.3.7.zip 17 MB

Development log

Comments

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(2 edits)

--Light--

would it be dumb if we can automate the charge mechanic in a similar way to send people to the mines, but give us a chance to charge the device at the risk of electrocuting one of them?

Like, have a bunch of them fly a kite with a glass jar and filament tied to it in stormy weather and then have lightning hit them to generate charge. (with a chance some will perish)

--Ash--

Can we have a 'cup size upgrade' that increases the amount of ash the compressor can take at once? less pressing more compressing.

When the ash compressor animation it removes the compress button and the animation zooms in a bit?

its weird that every other button just hides itself but this one shrinks away and makes the animation pop...

Perhaps (if possible) have it slow zoom after the ash pour, so the two cups fill the window, then when they join and heat, zoom quickly in for dramatic effect?

Love the demo. Hope there'll be more mechanics to enjoy in the full release!


(Edit: I went looking for this game in itch when I watched your pico-8 video. Makes me want to try as well!) 

(1 edit) (+1)

Fun game. It reminded me a lot of Lored. I wanted to provide some feedback on mechanics that felt monotonous.

Jail Cap, Blood Cap, Mine Capacity are progression limiters, but getting enough iron is too time consuming early in the prestige. It makes the middle game a chore. The only reprieve is Dark glass but that comes too late. I recommend rotating the upgrade resource (Money, blood, grease, heat/ash, etc.) on these limiting upgrades.

I was always running out of heat. Generating was never the problem, I was always generating more heat than I could store. When tasks are running quickly, even 150 heat is used up in just a couple minutes.

Later in the game, getting anything action below 0.5 seconds doesn’t actually increase it’s speed. This is because the game waits for the animation to finish before giving the resource (mining and compressing ash are big culprits).

Going to check out Lored. thank you for the detailed feedback! All super helpful. I'm about to play test to see if I can feel the balance out myself and make some adjustments. what do you mean by rotate the upgrade resources? instead of it costing dark glass, make it cost money?

(+1)

I would even say make the exponential value of the upgrades on the heat to be higher. like less upgrades or the same for a higher heat maximum.  it seems the cap for heat is too low itself.

The lightning room and upgrades are undergoing a major redesign. I'll look into exponential upgrade for max

(+1)

I liked this demo very much and I'm looking forward to more content/full version.

thank you. lots more ways to execute people planned

(1 edit) (+1)

Great game, I feel that progress slowed down a bit by the time you get to making glass shards, although I might have not prestiged enough times to get to this point. It's also quite mesmerizing playing this game.

thank you. Updates planned to give you more to do as you get further. Glad you enjoyed it!

(+1)

all this time i never realized that i could spam charge

(+2)

Left it in as a secret for angry gamers

(+1)

Iron is far too much of a bottleneck, ash execute and iron all have parts of their animation that are not shortened by the speed upgrades and this drastically slows them down later on (Ash for example, from 0.3 seconds, to what feels like about 0.7/0.8, significant when you can't automate ash)

Most of it seems ok, no saves is a royal thorn
And if the ash update hasn't fixed it already, you can shock your population again if it captures before the animation finishes- this will only give you the heat and ash of the last time you pushed shock - could sacrifice 400 people (300+100) and you will only get the latter 100 worth of sacrifice results

appreciate you play testing so much. Save updated planned to go live tomorrow. I’ll address the animation glitches and the ash/lightning room bug as well. I’ll also rebalance dark glass price for iron output 

Feel it could do with something to bump it up before the point of dark glass
Dark glass bottlenecks Iron
Ash bottlenecks Dark glass
Jail capacity bottlenecks Ash
Iron bottlenecks Jail capacity

-> Iron bottlenecks Iron
It needs help independent from Dark glass, maybe all the cost changes will have changed that, havent played since

you rule. Thank you for testing. Dave’s coming in a few hours. Will adjust some values but working on some updated mechanics for passive iron gen.

(+1)

idea: Add a setting to the automation for capturing, so that it will only capture people at a specific chosen percentage of Jail capacity (i.e, when jail is at X% full, use heat to capture a new group of people)

I'll add this in the next update!

(+2)

This is really, really promising. Looking forward to more updates!

(+1)

appreciate you, thank you for playing

(+1)

I Tested The Game In a Youtube Video To Showcase The Basic Mechanics, Nice Concept, Needs More Polish But It's A Good Start For A Demo! Wishlisted!

(+1)

rad. Thanks for playing. About to watch your video!

(+1)(-1)

This was tons of fun. Not only is this a really unique and visually appealing way of renewing a generally overdone genre, the way that "rebirth" (selling your pits) is implemented is also incredibly fun and unique. Excited for more to come!

(+2)

I also want to note that I am a big fan of how automation is gradually introduced and used by the player. Needing to constantly fuel a machine hungry for the energy of burnt corpses so you can continue to make corpses is pretty metal.

rad you totally get the vision. Hit me with any ideas of how I can add to it or ways to improve!

(1 edit) (+1)

i really like it. there might be a but though where pressing the compressor button repeatedly will use up all your ash if it's already compressing.

good find. . Thank you for playing 

(-1)

Can't really wishlist it, the game needs a lot of time, even this demo, with all the prestiges, but since there is not even a local save I don't see the point testing it further.

thanks for the feedback, this was just an early test to determine the future of development. The project is far from complete. Saving is planned for the next big update/test 

I unlocked the lightning room, but it doesnt really seem to be working... i charged the thingie, but now its just sitting at 3/3 and 4/4... somethings? I also dont seem to be able to get any heat or ash or the likes like the room suggests you would...

you need to upgrade jail to 10 capacity and then you be able to shock all 10 peoples and get ash and heat. idk why buttons beneath laser says it only if you drop the mouse on them

ooooh, i see, thank you!

Deleted 2 days ago

Changed it so it activates at a lower jail threshold

nice, ill give it a shot again then :D

(+2)(-8)

automate this shit or fuck right off with it real fast.

(1 edit) (+2)

you need to unlock the automation room or buy the automation upgrades labeled ("room name" auto). i appreciate your thorough and kind feeback

(+2)(-5)

and how many HUNDREDS of clicks does that take exactly?

(1 edit) (+5)(-1)

your point is correct, the automation needs to be introduced faster, but you didn’t need to be so mean 😢 

(+4)(-1)

jeez... someone got off the bed the wrong side this morning...