I know this is probably because you are still working on the end game and more content, but wanted to mention that when you pass the initial 1000000000 (1b) deaths, I've been getting the 50k gold reward every tick since the goal is not updated.
There isnt an end yet! dont do it! lol... let me know if you have ideas for an end. about to push an update today with a new machine and lots of balance changes.
Other people might have mentioned these suggestions, but I'll also have a go just in case
Suggestion 1: The auto mining needs to be buffed up on the amount of prisoners that get sent to mine from jail. Can be a separate upgrade or scaling with the maximum mine capacity. More prisoners sent to mine per ticks can also cost more heat? Suggestion 2: More pit upgrades please, add some smaller ones for the resources maybe? Small boost to blood/grease/dark glass? Suggestion 3: Ash upgrades. The ash we collect is under utilized, maybe you could add some small upgrades that we can spend our ash on? Suggestion 4: Transcendence feature. When you kill all the humans, maybe we could create some sort of warpdrive or time machine to take us to another planet with higher population scaling and introduce a transcendence resource and power uprgades to make the next planet to go faster? This would be for when the game is polished at the first planet Suggestion 5: Tweak the scaling of the existing pit upgrades and regular upgrades. The increase in power from scaling on the different upgrades feel abit off and might need some buffing. I haven't gotten super far yet (18M kills~), but it feels like I'm already hitting a hard wall with no new upgrades or better scaling in sight. Suggestion 6: Technology research. You could add like a research centre or something that uses obsolete heat to progress on experiments that yield technologies which gives buffs like sharper guillotines or highly concentrated lightning or multipliers to people capture amount
I really like the concept of the game, the graphics and the UI. Great work so far and I'm stoked to see where this game can go
you’re awesome! These are great. The transcendence/new game plus would probably end up being in the paid version of the game, but is planned.
I’ll add some scaling to the send button on the mine that sends more at once for when you get really far!
more pit upgrades coming after the next two big updates. I’m adding the last two machines… maybe I’ll end up adding a research center like you said in order to unlock more pit upgrades… the numbers are going to change a lot when the new machines are introduced
thanks to much for playing! Having a blast making it!
Love the update! But I do miss the click timing minigame. But But, having it be by chance now means I can passively let it build up without much worry.
It would need to be eventually automated anyway but I wouldn't at all be against seeing it come back, maybe even being developed a little more Would still fit in well as the scope of the game and how far you can progress is increased
great game and concept so far. would be nice to have some theme options i addition to the old style Windows theme (like dark theme). could use some more content and balance tweaks.
Lightning room uses way more prisoners than is necessary in the late game. This means not enough available to send to mines or execution. An option to tweak the amount being burned, maybe set a threshold. This also means way more ash is generated than necessary to make dark glass. Workers are too slow keep up with keeping the mine near capacity. jail is on average only at around 10% of capacity because of the issues mentioned.
I like that selling the jail is mostly optional because of regular gold rewards. This game has a ton of promise and is already quite fun.
thanks for the feedback! More content coming this week and more the week after that. Your idea about a threshold for the lightning is noted and will be implemented. There is too much ash and heat alter on and this is a good way to fix it… maybe I’ll make it so it only pulls that max amount that the heat meter can hold…?
let me know of more ideas for content or features if you think of any!
The time on the Ash Time tooltip is incorrect. It doesn't seem like it's accounting for the full animation. I timed Autoash between deposits for Level 26, which says 0.65s. It took approx. 9.79s for all five cycles, so in actually that 0.65s was more like 2 seconds each.
The ash compressor animation has broken for me. At level 36, it says it takes 0.23 seconds but it has suddenly become slower and takes more like 2.5 to 3 seconds.
I figured out the cause, my Mac lowers frame rate on low power, which slowed down the animations. It looks like the animations are based on frames and not a fixed time step.
it looks like each stack is applying exponentially rather than summing up all modifiers before multiplying. it works out, it's just unexpected and could maybe be pointed out/a little more transparent. In general I'd love more stats and breakdown. even just a little tooltip over Execute that says how much blood/cash it will generate or something.
Also auto-XYZ happens so slowly that I'm melting through heat using autocapture. I'm basically burning 2 heat with automine bc it runs a full capture cycle for every single person it sends. Maybe a secondary upgrade to set a rule so that autocapture won't run unless below a % or numeric value?
Each stack of what good human? Stats will be added later for sure. just want to make sure i have the base game solid before i start writing scraping algorithms... The new update coming later(today,tomrrow?) should help with the capture issue. someone else asked for a threshold toggle. will look into that after the new update.
Found this game via the devs post on Reddit. The Quality of life experience has gotten way better and automation is much faster. Overall you develop a pretty solid rhythm while playing this game, it's almost hypnotic in a twisted kind of way.
However I think I've reached the absolute limit of what I can do. I've got a good automation thing going, executions are faster than ever. Things are going as they should and that's the problem. The game plateaus after a few hours and I can't see myself continuing to just kill people with guillotines, working them to death in mines or disintegrating them. At this point even prestigin seems pointless and making the next goal will not even give me enough gold to purchase the next level of my two remaining prestiges (exectuion and Jail muyltipliers) so what's the point?
I believe the developer should add more options to speed up the process and achieve megadeath faster after a point. Perhaps consider taking a page from dodecadragons and just go all out to help us achieve our goal of compelte annihilation?
Thank you for the thorough feedback! Im working to make a smooth progression to a definitive end... I don't want people to play for an hour, hit an exponential curve and win. I want it to feel like a satisfying build over 3-4 hours. To this end I plan on adding more ways to execute that satisfyingly leads you through a hypnotizing upgrade progression!..more QOL coming for automation first. Check back in a few weeks and it'll be a very different game!
that is a bug. Good find. This week I’ll be releasing a big update that rebalances the game quite a bit and gets rid of the lightning mini game completely. It will also introduce some other mechanics.
I makes me so sad that it doenst have sound because sfx makes my brain happy but I super loved the concept. Not executing humanity but like its so unique in style and how it's carried out
would it be dumb if we can automate the charge mechanic in a similar way to send people to the mines, but give us a chance to charge the device at the risk of electrocuting one of them?
Like, have a bunch of them fly a kite with a glass jar and filament tied to it in stormy weather and then have lightning hit them to generate charge. (with a chance some will perish)
--Ash--
Can we have a 'cup size upgrade' that increases the amount of ash the compressor can take at once? less pressing more compressing.
When the ash compressor animation it removes the compress button and the animation zooms in a bit?
its weird that every other button just hides itself but this one shrinks away and makes the animation pop...
Perhaps (if possible) have it slow zoom after the ash pour, so the two cups fill the window, then when they join and heat, zoom quickly in for dramatic effect?
Love the demo. Hope there'll be more mechanics to enjoy in the full release!
(Edit: I went looking for this game in itch when I watched your pico-8 video. Makes me want to try as well!)
Fun game. It reminded me a lot of Lored. I wanted to provide some feedback on mechanics that felt monotonous.
Jail Cap, Blood Cap, Mine Capacity are progression limiters, but getting enough iron is too time consuming early in the prestige. It makes the middle game a chore. The only reprieve is Dark glass but that comes too late. I recommend rotating the upgrade resource (Money, blood, grease, heat/ash, etc.) on these limiting upgrades.
I was always running out of heat. Generating was never the problem, I was always generating more heat than I could store. When tasks are running quickly, even 150 heat is used up in just a couple minutes.
Later in the game, getting anything action below 0.5 seconds doesn’t actually increase it’s speed. This is because the game waits for the animation to finish before giving the resource (mining and compressing ash are big culprits).
Going to check out Lored. thank you for the detailed feedback! All super helpful. I'm about to play test to see if I can feel the balance out myself and make some adjustments. what do you mean by rotate the upgrade resources? instead of it costing dark glass, make it cost money?
I would even say make the exponential value of the upgrades on the heat to be higher. like less upgrades or the same for a higher heat maximum. it seems the cap for heat is too low itself.
Great game, I feel that progress slowed down a bit by the time you get to making glass shards, although I might have not prestiged enough times to get to this point. It's also quite mesmerizing playing this game.
Iron is far too much of a bottleneck, ash execute and iron all have parts of their animation that are not shortened by the speed upgrades and this drastically slows them down later on (Ash for example, from 0.3 seconds, to what feels like about 0.7/0.8, significant when you can't automate ash)
Most of it seems ok, no saves is a royal thorn And if the ash update hasn't fixed it already, you can shock your population again if it captures before the animation finishes- this will only give you the heat and ash of the last time you pushed shock - could sacrifice 400 people (300+100) and you will only get the latter 100 worth of sacrifice results
appreciate you play testing so much. Save updated planned to go live tomorrow. I’ll address the animation glitches and the ash/lightning room bug as well. I’ll also rebalance dark glass price for iron output
Feel it could do with something to bump it up before the point of dark glass Dark glass bottlenecks Iron Ash bottlenecks Dark glass Jail capacity bottlenecks Ash Iron bottlenecks Jail capacity
-> Iron bottlenecks Iron It needs help independent from Dark glass, maybe all the cost changes will have changed that, havent played since
idea: Add a setting to the automation for capturing, so that it will only capture people at a specific chosen percentage of Jail capacity (i.e, when jail is at X% full, use heat to capture a new group of people)
This was tons of fun. Not only is this a really unique and visually appealing way of renewing a generally overdone genre, the way that "rebirth" (selling your pits) is implemented is also incredibly fun and unique. Excited for more to come!
I also want to note that I am a big fan of how automation is gradually introduced and used by the player. Needing to constantly fuel a machine hungry for the energy of burnt corpses so you can continue to make corpses is pretty metal.
Can't really wishlist it, the game needs a lot of time, even this demo, with all the prestiges, but since there is not even a local save I don't see the point testing it further.
thanks for the feedback, this was just an early test to determine the future of development. The project is far from complete. Saving is planned for the next big update/test
I unlocked the lightning room, but it doesnt really seem to be working... i charged the thingie, but now its just sitting at 3/3 and 4/4... somethings? I also dont seem to be able to get any heat or ash or the likes like the room suggests you would...
you need to upgrade jail to 10 capacity and then you be able to shock all 10 peoples and get ash and heat. idk why buttons beneath laser says it only if you drop the mouse on them
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I know this is probably because you are still working on the end game and more content, but wanted to mention that when you pass the initial 1000000000 (1b) deaths, I've been getting the 50k gold reward every tick since the goal is not updated.
Damn congrats. Not many made it that far! I'll be sure to update the goals on the update I push today.
Yeah, might have had this running all day for a couple of days. According to your timer, I'll be done in about a day :-D
There isnt an end yet! dont do it! lol... let me know if you have ideas for an end. about to push an update today with a new machine and lots of balance changes.
Other people might have mentioned these suggestions, but I'll also have a go just in case
Suggestion 1:
The auto mining needs to be buffed up on the amount of prisoners that get sent to mine from jail. Can be a separate upgrade or scaling with the maximum mine capacity. More prisoners sent to mine per ticks can also cost more heat?
Suggestion 2:
More pit upgrades please, add some smaller ones for the resources maybe? Small boost to blood/grease/dark glass?
Suggestion 3:
Ash upgrades. The ash we collect is under utilized, maybe you could add some small upgrades that we can spend our ash on?
Suggestion 4:
Transcendence feature. When you kill all the humans, maybe we could create some sort of warpdrive or time machine to take us to another planet with higher population scaling and introduce a transcendence resource and power uprgades to make the next planet to go faster? This would be for when the game is polished at the first planet
Suggestion 5:
Tweak the scaling of the existing pit upgrades and regular upgrades. The increase in power from scaling on the different upgrades feel abit off and might need some buffing. I haven't gotten super far yet (18M kills~), but it feels like I'm already hitting a hard wall with no new upgrades or better scaling in sight.
Suggestion 6:
Technology research. You could add like a research centre or something that uses obsolete heat to progress on experiments that yield technologies which gives buffs like sharper guillotines or highly concentrated lightning or multipliers to people capture amount
I really like the concept of the game, the graphics and the UI. Great work so far and I'm stoked to see where this game can go
you’re awesome! These are great. The transcendence/new game plus would probably end up being in the paid version of the game, but is planned.
I’ll add some scaling to the send button on the mine that sends more at once for when you get really far!
more pit upgrades coming after the next two big updates. I’m adding the last two machines… maybe I’ll end up adding a research center like you said in order to unlock more pit upgrades… the numbers are going to change a lot when the new machines are introduced
thanks to much for playing! Having a blast making it!
Spending *more* ash to get more completion percentage per action? (And actually completing at 100% instead of needing 100% + 1 action more)
Love the update! But I do miss the click timing minigame. But But, having it be by chance now means I can passively let it build up without much worry.
i miss it too, but I think it was for the best. It was my girlfriends idea she was sad I took it out 😂
It would need to be eventually automated anyway but I wouldn't at all be against seeing it come back, maybe even being developed a little more
Would still fit in well as the scope of the game and how far you can progress is increased
great game and concept so far. would be nice to have some theme options i addition to the old style Windows theme (like dark theme). could use some more content and balance tweaks.
Lightning room uses way more prisoners than is necessary in the late game. This means not enough available to send to mines or execution. An option to tweak the amount being burned, maybe set a threshold. This also means way more ash is generated than necessary to make dark glass. Workers are too slow keep up with keeping the mine near capacity. jail is on average only at around 10% of capacity because of the issues mentioned.
I like that selling the jail is mostly optional because of regular gold rewards. This game has a ton of promise and is already quite fun.
thanks for the feedback! More content coming this week and more the week after that. Your idea about a threshold for the lightning is noted and will be implemented. There is too much ash and heat alter on and this is a good way to fix it… maybe I’ll make it so it only pulls that max amount that the heat meter can hold…?
let me know of more ideas for content or features if you think of any!
The time on the Ash Time tooltip is incorrect. It doesn't seem like it's accounting for the full animation. I timed Autoash between deposits for Level 26, which says 0.65s. It took approx. 9.79s for all five cycles, so in actually that 0.65s was more like 2 seconds each.
I think the animations might depend on fps, not actual time.
Thank you. This is a know issue im looking into its framed based, as well as a few other things. Ill try and address in the next update
The ash compressor animation has broken for me. At level 36, it says it takes 0.23 seconds but it has suddenly become slower and takes more like 2.5 to 3 seconds.
I figured out the cause, my Mac lowers frame rate on low power, which slowed down the animations. It looks like the animations are based on frames and not a fixed time step.
it looks like each stack is applying exponentially rather than summing up all modifiers before multiplying. it works out, it's just unexpected and could maybe be pointed out/a little more transparent. In general I'd love more stats and breakdown. even just a little tooltip over Execute that says how much blood/cash it will generate or something.
Also auto-XYZ happens so slowly that I'm melting through heat using autocapture. I'm basically burning 2 heat with automine bc it runs a full capture cycle for every single person it sends. Maybe a secondary upgrade to set a rule so that autocapture won't run unless below a % or numeric value?
Each stack of what good human? Stats will be added later for sure. just want to make sure i have the base game solid before i start writing scraping algorithms... The new update coming later(today,tomrrow?) should help with the capture issue. someone else asked for a threshold toggle. will look into that after the new update.
Thank you! That is a very annoying bug. Will be addressed in the next update!
Found this game via the devs post on Reddit. The Quality of life experience has gotten way better and automation is much faster. Overall you develop a pretty solid rhythm while playing this game, it's almost hypnotic in a twisted kind of way.
However I think I've reached the absolute limit of what I can do. I've got a good automation thing going, executions are faster than ever. Things are going as they should and that's the problem. The game plateaus after a few hours and I can't see myself continuing to just kill people with guillotines, working them to death in mines or disintegrating them. At this point even prestigin seems pointless and making the next goal will not even give me enough gold to purchase the next level of my two remaining prestiges (exectuion and Jail muyltipliers) so what's the point?
I believe the developer should add more options to speed up the process and achieve megadeath faster after a point. Perhaps consider taking a page from dodecadragons and just go all out to help us achieve our goal of compelte annihilation?
Thank you for the thorough feedback! Im working to make a smooth progression to a definitive end... I don't want people to play for an hour, hit an exponential curve and win. I want it to feel like a satisfying build over 3-4 hours. To this end I plan on adding more ways to execute that satisfyingly leads you through a hypnotizing upgrade progression!..more QOL coming for automation first. Check back in a few weeks and it'll be a very different game!
It seems like I have to rebuy auto ash every time I prestige. Is this intended? Are there plans to automate the Light? It gets tedious after a while.
that is a bug. Good find. This week I’ll be releasing a big update that rebalances the game quite a bit and gets rid of the lightning mini game completely. It will also introduce some other mechanics.
why did hold get slow now
Too many accidental presses. It's the same speed, just 0.2 delay to prevent accidental clicks.
add a option to turn the delay off
I'll put it on the list. Good idea. should be in tomorrow's update.
I makes me so sad that it doenst have sound because sfx makes my brain happy but I super loved the concept. Not executing humanity but like its so unique in style and how it's carried out
In time, I'm sure
But simplicity also lets them focus on the important points and do them well
don’t worry friend sound is coming once all the machines are finished
Awesome!!
--Light--
would it be dumb if we can automate the charge mechanic in a similar way to send people to the mines, but give us a chance to charge the device at the risk of electrocuting one of them?
Like, have a bunch of them fly a kite with a glass jar and filament tied to it in stormy weather and then have lightning hit them to generate charge. (with a chance some will perish)
--Ash--
Can we have a 'cup size upgrade' that increases the amount of ash the compressor can take at once? less pressing more compressing.
When the ash compressor animation it removes the compress button and the animation zooms in a bit?
its weird that every other button just hides itself but this one shrinks away and makes the animation pop...
Perhaps (if possible) have it slow zoom after the ash pour, so the two cups fill the window, then when they join and heat, zoom quickly in for dramatic effect?
Love the demo. Hope there'll be more mechanics to enjoy in the full release!
(Edit: I went looking for this game in itch when I watched your pico-8 video. Makes me want to try as well!)
Fun game. It reminded me a lot of Lored. I wanted to provide some feedback on mechanics that felt monotonous.
Jail Cap, Blood Cap, Mine Capacity are progression limiters, but getting enough iron is too time consuming early in the prestige. It makes the middle game a chore. The only reprieve is Dark glass but that comes too late. I recommend rotating the upgrade resource (Money, blood, grease, heat/ash, etc.) on these limiting upgrades.
I was always running out of heat. Generating was never the problem, I was always generating more heat than I could store. When tasks are running quickly, even 150 heat is used up in just a couple minutes.
Later in the game, getting anything action below 0.5 seconds doesn’t actually increase it’s speed. This is because the game waits for the animation to finish before giving the resource (mining and compressing ash are big culprits).
Going to check out Lored. thank you for the detailed feedback! All super helpful. I'm about to play test to see if I can feel the balance out myself and make some adjustments. what do you mean by rotate the upgrade resources? instead of it costing dark glass, make it cost money?
I would even say make the exponential value of the upgrades on the heat to be higher. like less upgrades or the same for a higher heat maximum. it seems the cap for heat is too low itself.
The lightning room and upgrades are undergoing a major redesign. I'll look into exponential upgrade for max
I liked this demo very much and I'm looking forward to more content/full version.
thank you. lots more ways to execute people planned
Great game, I feel that progress slowed down a bit by the time you get to making glass shards, although I might have not prestiged enough times to get to this point. It's also quite mesmerizing playing this game.
thank you. Updates planned to give you more to do as you get further. Glad you enjoyed it!
all this time i never realized that i could spam charge
Left it in as a secret for angry gamers
Iron is far too much of a bottleneck, ash execute and iron all have parts of their animation that are not shortened by the speed upgrades and this drastically slows them down later on (Ash for example, from 0.3 seconds, to what feels like about 0.7/0.8, significant when you can't automate ash)
Most of it seems ok, no saves is a royal thorn
And if the ash update hasn't fixed it already, you can shock your population again if it captures before the animation finishes- this will only give you the heat and ash of the last time you pushed shock - could sacrifice 400 people (300+100) and you will only get the latter 100 worth of sacrifice results
appreciate you play testing so much. Save updated planned to go live tomorrow. I’ll address the animation glitches and the ash/lightning room bug as well. I’ll also rebalance dark glass price for iron output
Feel it could do with something to bump it up before the point of dark glass
Dark glass bottlenecks Iron
Ash bottlenecks Dark glass
Jail capacity bottlenecks Ash
Iron bottlenecks Jail capacity
-> Iron bottlenecks Iron
It needs help independent from Dark glass, maybe all the cost changes will have changed that, havent played since
you rule. Thank you for testing. Dave’s coming in a few hours. Will adjust some values but working on some updated mechanics for passive iron gen.
idea: Add a setting to the automation for capturing, so that it will only capture people at a specific chosen percentage of Jail capacity (i.e, when jail is at X% full, use heat to capture a new group of people)
I'll add this in the next update!
This is really, really promising. Looking forward to more updates!
appreciate you, thank you for playing
I Tested The Game In a Youtube Video To Showcase The Basic Mechanics, Nice Concept, Needs More Polish But It's A Good Start For A Demo! Wishlisted!
rad. Thanks for playing. About to watch your video!
This was tons of fun. Not only is this a really unique and visually appealing way of renewing a generally overdone genre, the way that "rebirth" (selling your pits) is implemented is also incredibly fun and unique. Excited for more to come!
I also want to note that I am a big fan of how automation is gradually introduced and used by the player. Needing to constantly fuel a machine hungry for the energy of burnt corpses so you can continue to make corpses is pretty metal.
rad you totally get the vision. Hit me with any ideas of how I can add to it or ways to improve!
i really like it. there might be a but though where pressing the compressor button repeatedly will use up all your ash if it's already compressing.
good find. . Thank you for playing
Can't really wishlist it, the game needs a lot of time, even this demo, with all the prestiges, but since there is not even a local save I don't see the point testing it further.
thanks for the feedback, this was just an early test to determine the future of development. The project is far from complete. Saving is planned for the next big update/test
I unlocked the lightning room, but it doesnt really seem to be working... i charged the thingie, but now its just sitting at 3/3 and 4/4... somethings? I also dont seem to be able to get any heat or ash or the likes like the room suggests you would...
you need to upgrade jail to 10 capacity and then you be able to shock all 10 peoples and get ash and heat. idk why buttons beneath laser says it only if you drop the mouse on them
ooooh, i see, thank you!
Changed it so it activates at a lower jail threshold
nice, ill give it a shot again then :D
automate this shit or fuck right off with it real fast.
you need to unlock the automation room or buy the automation upgrades labeled ("room name" auto). i appreciate your thorough and kind feeback
and how many HUNDREDS of clicks does that take exactly?
your point is correct, the automation needs to be introduced faster, but you didn’t need to be so mean 😢
jeez... someone got off the bed the wrong side this morning...